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Raytracing

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I wanted to create a basic real time raytracer in my own engine using DirectX11 and compute shaders.
 

Features

  • Reflections

  • Support for spheres

  • Real time raytracing thanks to compute shaders​

  • Can load and show 3D models

​This was very fun and had some big  challenges, like how the camera should work and how to fill all the buffers correctly. 

Global Illumination

To learn even more about different light techniques I also tried to make a basic version of global illumination using Light Probes.

Features

  • Can place probes inside a scene 

  • Creates cubemaps and saved to the explorer to be used later. By capturing the scene for every face of the cubemap

  • Good performance

The pictures show when it's off compared to on. The one at the top only has direct light mean while the bottom one uses both direct and lightprobes

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