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Art Of The Dead

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VFX pipeline

I implemented a VFX pipeline.
Making it possible for others in a group project to create shaders in Visual Studio Shader Designer. 
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These shaders can be applied to different models in a editor making it possible to create different effects using the same shader

Physics

Physics using Jolt.
I made it so box and mesh colliders from Unity can be exported into our engine. Using Jolt for the physics simulation. 

To make it even better I also added raycast using jolts existing ray cast but wrapped into our engine. Making it possible to see what object the ray collides with. Also supports layers so you can choose what the ray counts as a hit.

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Lighting

I helped with lighting as well. By adding a basic version of global illumination using light probes.

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